David made this Post on 2014年04月30日, 9:00 JST | Category: Default
Starting today, our Japanese fans can call CW-Games on local costs!
Japanese language support is very limited at the moment, but we are still working on being able to speak Japanese properly.
For more information: http://www.cw-games.org/Japan.cwsl
David made this Post on 2014年04月01日, 9:00 JST | Category: Default
Flavoured Cats was announced at a way too early stage, we all agree on it.
Looking on how the Xbox One performed, it'll be almost impossible to make people change their opinions about this game.
Besides, we lost Yamilla (it was her idea) and Randy (it was his art) from our team.
Both disappearances remain a mystery.
Moving on to the point, we have shut down Flavoured Cats for exactly these 2 reasons (loss of people and reputation).
In return, we will be making a similar game for the Nintendo 3DS, this time with a way better look and feel.
For this project, we will take at least 2 years the time (so it can be even more if needed).
And we will make this project with more people.
At this moment, I still exist as the programmer and Brentalfloss still exists as the composer.
And we got a new level designer/artist: Skelux.
Skelux is known for creating Super Mario: Star Road, his level design/art skills are amazing.
We will probably select more people to work on it, as we promise to make this game big (and maybe even cartridge worthy).
This time we will no longer let people do the entire picture, we will now give people a specific task instead.
In the coming few years, you can expect the following positions:
- Blaveloper (game)
David made this Post on 2014年02月24日, 9:00 JST | Category: Default
So many Wii U games already got released, so many are yet to come. But I'm wondering, how many of them use every single feature of the Wii U GamePad? Good question.
With Chimpuzzle Pro coming, we already have a Wii U game that uses the GamePad more than the average Wii U game. Flavoured Cats at the other hand provides a full AAA-like download-only game from Indies. But what if the Wii U would ever get a game that uses everything the GamePad has to offer? That would be our next task.
Theoretically we could add them to Chimpuzzle Pro too, but that will delay the game yet again. We believe people got tired of it being delayed multiple times. With the main concept for Flavoured Cats already set, we have no room for such features in the latter game neither.
This is future talk, but it's an important future. Without this piece of future, the Wii U will remain doomed. But I can explain what I mean already.
The Wii U has a touch screen, 2 totally different game cameras can be rendered, you can push the analogue sticks, you can use NFC tags on it, you can enable 3D on the TV screen, you can make a 3DS and Wii U communication, you can use Miiverse in-game, you can scan QR codes, you can even use all Wii and Wii U accessories in Wii U games. I am probably even missing some stuff.
Don't want to believe me? Take a close look on your Wii U. What do YOU think you can do with it? A Wii U is nothing more than a box. A box that didn't get fully unwrapped after more than a year now. Once developers unwrap this box, it will sell well. But for now, most developers don't take the risk and stay with the known instead.
Long story short: we will unwrap the box as soon as Flavoured Cats becomes a complete game. But before the time comes, we will come with a concept. I'm sure you will be surprised.
David made this Post on 2014年02月21日, 9:00 JST | Category: Default
A half year ago we were at a rather small game event, felt too tired to write a thing and in the end we forgot this blog exists. But we are back with a blog so you know we are not dead.
Halfway February was the Indie Game Showcase (or Casual Connect Europe) in our home country: the Netherlands. During the two days we were available, we have allowed other people to play Chimpuzzle Pro. It was a fantastic experience, because not only we found out this game is still not bug free, we also know the strong points and weak points of the game.
Starting with the strong points, people liked it a lot and found the game very unique. The weak point is that it has a high difficulty level, this was clearly visible. Even after explaining the controls nobody seemed to understand it. Out of the many people who played it, only a very few people got passed level 2. Out of those people, only one person passed level 2 without any help.
Other than the difficulty level, we received a couple of tips to improve the game. We would expect it should be all about the graphics but instead of that we got tips about the features. We will sure use these tips and follow them, like we always did.
Moving forward to our plans for 2014:
Chimpuzzle Pro is still planned for 31st of July 2014 in Europe and Australia. This will no longer be extended. However, chances still exist to release it earlier, so watch this site closely. This fortunate is all thanks to UltimatePisman and its network (BroadbandTV), combined with the advertisers who decided to not drop their advertisements too much.
Chimpuzzle Pro is planned for a North-American release as well, definite release date is yet to be determined.
Chimpuzzle Pro might be localised to EFIGS (English, French, Italian, German, Spanish) in all regions if there is enough time and money for it. If it does not happen, we will release an EFIGS patch somewhere after release.
The placeholders from Flavoured Cats gradually get replaced by final assets. Anything you already saw will be different, except for the concept.
Flavoured Cats will be playable with the following controllers: Wii U GamePad, Wii U Pro Controller and Wii Remote (multiplayer only).
Flavoured Cats will feature a TV off mode, which players can activate at any time in one single button press.
Flavoured Cats will feature the following languages: English, Dutch, Polish, German, Spanish, Italian, French + more. Languages have to be selected every time you start the game.
Halfway this year we will start our Nintendo 3DS game project. No further details can be given at this point.
CW-Games will additionally create non-gaming projects too. CWMSv5 is one example of those non-gaming projects.
Depending on Chimpuzzle Pro sales, CW-Games will be able to hire more personnel. Same applies to UltimatePisman.
Our future QA- and marketing teams will no longer be part of CW-Games. We will place the said teams to UltimatePisman so CW-Games can fully concentrate on development.
David made this Post on 2014年01月28日, 9:00 JST | Category: Default
As you already know, Flavoured Cats is coming to the Wii U.
Once again, we want to thank the internet for the feedback it received.
We have delayed the said game to somewhere in 2015, meaning we have a lot more time for improvement.
As we speak, the graphics get a complete revamp, as well as the level design.
We indeed want to provide you great experience and especially since we just started making commercial
games we want to ensure to receive a positive reputation at launch.
In another news, Chimpuzzle Pro will be publicly playable for the first time on 11-13 February 2014
at the Indie Prize Showcase in Amsterdam (Netherlands).
We will have 1 Wii U available with the game on it, so make sure you get to our stand soon.
(To be honest, I don't know where our stand will be located yet).
Chimpuzzle Pro is set to release in July 2014.
The release date is planned far enough to prevent any further delays.
Our stand is trilinual (English, Dutch, Polish).
The playable demo will have a few specially selected levels for you to try out.
In the past few days, we have announced Flavoured Cats.
We all agree Flavoured Cats is real, but did you know these Screenshots are early?
If you wonder why we release such early stuff to you, which is unusual to Developers, I'll explain
Why do you announce stuff early?
As we all know from most Developers, they announce their games during the late Beta Stage.
We decided to not do that, and announce it during the early Beta Stage.
This is because we want to see how gamers respond to it.
Within one single night, gamers have responded on sites like GoNintendo, N1ntendo, Tiny Cartridge,
NintendoLife, just to name a few.
Reading the Comments, it's clear the Graphics look horrible, and the Cat looks strange.
This is exactly we want to read, because we can still make changes based on that.
So, how does it make things better?
We often check other sites for Feedback, because on non-official sources, gamers are usually more
honest there, than on official sources.
If we find many people complain about the Graphics Style, for example, we know we have to rework
the Graphics Style.
However, none of the sites tell us exactly how they actually want to have it, so we'll put more
Screenshots Online in the coming months, and try to determine what appeals best to most gamers.
You probably saw two Videos of this game already, but did you know these were far from Final?
That's right, Chimpuzzle (Pro) is not a Franchise.
Instead, meet Sophie the Cat and her first debut in: Flavoured Cats!
Flavoured Cats is highly inspired by Super Mario 64 and Super Mario 3D Land, with a very cute touch.
But don't drool to much over it, a game as cute as this one, hides a pure evil story!
We try to aim on both, male and female Super Mario fans, all over the world, and should deliver a similar experience too!
Hi, while YouTube is becoming high after getting to much mushrooms for breakfast, one week ago, we had to come up with an alternative to YouTube Videos, to get funded for our core business.
Suddenly, I've got an idea: We make smaller games, and put them on iOS and Android!
But no worries, our real work still resides exclusively in the Nintendo 3DS and Wii U market, but we hope to succeed this little
Smaller games fund bigger games, because why not?
We started off with Bouncing Mushrooms.
It's already available for PC, Mac, and Linux, but I made it a bit more crazy for Android, and soon iOS too.
We only made it available for Android for now, to see how people would appreciate this kind of stuff.
It's worth 1 Euro per download, we actually would make the price even lower, but that won't fund anything at all (70/30 split with Google/Apple, meaning we actually get 70 Cents from every download).
Today, Brent (aka, Brentalfloss) joined the CW-Games Team as a freelance sound guy.
Brent is the first overseas member of our Dev Team.
He is as well looking for multiple challenges, so if you're a Developer, and you're reading this, make sure you hire him too: http://brentblacktunes.com/home